|

User Interface, User Experience, and Information Architecture
ATLAS, Ascent Media, Hollywood, CA
A Digital Content Management system storing long and short format media content with associated metadata. Re-architecture, re-design, and re-format system for new use cases and GUI including Job/Process dashboard, Ordering Wizard, Monitoring, Search, Storyboard, Preview Panel, Tool Panel and much more. Wrote and created technical requirements of new tool icon ideology, format, placement of layout, color, and friendly user experience to ensure flexibility and reuse of interface space. Guided and lead software developers, graphic designers to code HTML/CSS/Javascript from design to finish.
Atlas GUI Example
Atlas IA Diagram
Atlas Technical Specification Example
VODERA, Ascent Media, Hollywood, CA
A Digital Content Distribution system for cable television. It provides management of media distribution, VOD, media metadata, satellite information covering the workflow management of satellite media distribution. Lead, re-architecture, re-design, and re-format for new use cases including Proactive alarm signal management, MSO wizard interface, and much more. Guided and lead software developers to code HTML/CSS/Javascript from design to finish.
Vodera GUI example
Vodera IA Diagram
Vodera UI Specification Example
Vodera Alarm Technical Specification Example

DICHA, NTT Docomo|Disney Interactive, Tokyo, Japan
Disney Interactive Challenge, application built on 3G network for cellular phone in Tokyo to promote gaming challenge for kids and teens. Projects include olympic sports games and picture/memory/audio storage utilizing disney characters.

Disney later marketed as Disney Dream Cup currently in networks in Japan.

Miniature games developed for cellular phone interface within the 3G limitations. Games include soccer, baskent ball, sking and much more to create interactive challenge between friends.
Menu |
|