//Title:Bubbles travel into the sky
//Author: Masaaki
Tsuji
#version 3.1; //specifying the version
#include "colors.inc"
//including include files
#include "skies.inc"
#include
"glass.inc"
//prepare the use of random numbers
#declare RandX =
seed(12);
#declare RandY = seed(14);
#declare RandZ =
seed(146);
#declare RandR = seed(7);
//defining a macro(indenpendent
random number streams)
#macro Buble(RandX, RandY, RandZ,
RandR)
//aquiring random numbers
#declare PointX = rand(RandX) *
10;
#declare PointY = rand(RandY) * 10;
#declare PointZ = rand(RandZ) *
10;
#declare Radius = rand(RandR);
//obtaining a primitive
object
sphere{
<PointX,PointY,PointZ>,Radius //position and radius
of the sphere decided by random numbers
texture{T_Glass3 //glass
texture
//finishing the bubbles
finish{
irid{
0.8 //degree of
rainbow color pattern effect
thickness 0.2 //thickness of the bubble
skin
turbulence 1.0 //turbulence of the rainbow color
pattern
}
}
}
}
#end
//global settings
global_settings
{
assumed_gamma 2.2 //gamma correction, usually 2.2 for PC
max_trace_level 10 //maximum numbers of reflection and
refraction
}
//camera
camera{
location<-2,-2,-2> //camera
position
look_at<0,1,0> //where to look at
}
//sky
sphere
sky_sphere {S_Cloud5}
//light
source
light_source{
<10,10,10> //position of the light
source
White //light color
}
//placing multiple objects using
random numbers
#declare Cntr = 0; //counter
#while(Cntr <
20)
object{Buble(RandX, RandY, RandZ, RandR)}
//incrementing the Cntr
value
#declare Cntr = Cntr + 1;
#end